commit - d6e4bd9dfadf341f2b369e51c1656260f549ed12
commit + a1e2c7f5ba3d8417bd44729e336d7af53ecb3054
blob - 71c3b08d83c64ab47e38b22b104b6e019be4d641
blob + d1a03f64008d4bcaa8117f042b083ec5b1b8d965
--- character.c
+++ character.c
curchar->cursed - curchar->corrupted - curchar->tormented;
if (mm != curchar->max_momentum) {
- printf("Your max momentum changed from %d to %d\n", curchar->max_momentum, mm);
+ printf("Your max momentum changed from %d to %d\n",
+ curchar->max_momentum, mm);
curchar->max_momentum = mm;
}
if (mm < 0)
mm = 0;
if (mm != curchar->momentum_reset) {
- printf("Your reset momentum changed from %d to %d\n", curchar->momentum_reset, mm);
+ printf("Your reset momentum changed from %d to %d\n",
+ curchar->momentum_reset, mm);
curchar->momentum_reset = mm;
}
modify_value(value, &curchar->exp, 30, 0, howmany, what);
return;
} else if (strcasecmp(value, "momentum") == 0) {
- modify_value(value, &curchar->momentum, curchar->max_momentum, -6, howmany, what);
+ modify_value(value, &curchar->momentum, curchar->max_momentum, -6,
+ howmany, what);
return;
} else if (strcasecmp(value, "health") == 0) {
if (curchar->wounded == 1) {
}
void
-modify_value(const char *str, int *value, int max, int min, int howmany, int what)
+modify_value(const char *str, int *value, int max, int min, int howmany,
+ int what)
{
if (what == 0) {
if (*value >= max) {
json_object_object_add(cobj, "shadow", json_object_new_int(curchar->shadow));
json_object_object_add(cobj, "wits", json_object_new_int(curchar->wits));
json_object_object_add(cobj, "exp", json_object_new_int(curchar->exp));
- json_object_object_add(cobj, "momentum", json_object_new_int(curchar->momentum));
- json_object_object_add(cobj, "max_momentum", json_object_new_int(curchar->max_momentum));
- json_object_object_add(cobj, "momentum_reset", json_object_new_int(curchar->momentum_reset));
+ json_object_object_add(cobj, "momentum",
+ json_object_new_int(curchar->momentum));
+ json_object_object_add(cobj, "max_momentum",
+ json_object_new_int(curchar->max_momentum));
+ json_object_object_add(cobj, "momentum_reset",
+ json_object_new_int(curchar->momentum_reset));
json_object_object_add(cobj, "health", json_object_new_int(curchar->health));
json_object_object_add(cobj, "spirit", json_object_new_int(curchar->spirit));
json_object_object_add(cobj, "supply", json_object_new_int(curchar->supply));
- json_object_object_add(cobj, "wounded", json_object_new_int(curchar->wounded));
- json_object_object_add(cobj, "unprepared", json_object_new_int(curchar->unprepared));
- json_object_object_add(cobj, "shaken", json_object_new_int(curchar->shaken));
- json_object_object_add(cobj, "encumbered", json_object_new_int(curchar->encumbered));
+ json_object_object_add(cobj, "wounded",
+ json_object_new_int(curchar->wounded));
+ json_object_object_add(cobj, "unprepared",
+ json_object_new_int(curchar->unprepared));
+ json_object_object_add(cobj, "shaken",
+ json_object_new_int(curchar->shaken));
+ json_object_object_add(cobj, "encumbered",
+ json_object_new_int(curchar->encumbered));
json_object_object_add(cobj, "maimed", json_object_new_int(curchar->maimed));
json_object_object_add(cobj, "cursed", json_object_new_int(curchar->cursed));
json_object_object_add(cobj, "dead", json_object_new_int(curchar->dead));
- json_object_object_add(cobj, "corrupted", json_object_new_int(curchar->corrupted));
- json_object_object_add(cobj, "tormented", json_object_new_int(curchar->tormented));
- json_object_object_add(cobj, "exp_used", json_object_new_int(curchar->exp_used));
- json_object_object_add(cobj, "bonds", json_object_new_double(curchar->bonds));
- json_object_object_add(cobj, "journey_active", json_object_new_int(curchar->journey_active));
- json_object_object_add(cobj, "fight_active", json_object_new_int(curchar->fight_active));
+ json_object_object_add(cobj, "corrupted",
+ json_object_new_int(curchar->corrupted));
+ json_object_object_add(cobj, "tormented",
+ json_object_new_int(curchar->tormented));
+ json_object_object_add(cobj, "exp_used",
+ json_object_new_int(curchar->exp_used));
+ json_object_object_add(cobj, "bonds",
+ json_object_new_double(curchar->bonds));
+ json_object_object_add(cobj, "journey_active",
+ json_object_new_int(curchar->journey_active));
+ json_object_object_add(cobj, "fight_active",
+ json_object_new_int(curchar->fight_active));
snprintf(path, sizeof(path), "%s/characters.json", get_isscrolls_dir());
if ((root = json_object_from_file(path)) == NULL) {
if (id == json_object_get_int(lid)) {
json_object_object_get_ex(temp, "name", &name);
- log_debug("Loading character %s, id: %d\n", json_object_get_string(name), json_object_get_int(lid));
+ log_debug("Loading character %s, id: %d\n", json_object_get_string(name),
+ json_object_get_int(lid));
snprintf(c->name, MAX_CHAR_LEN, "%s", json_object_get_string(name));
c->id = id;
printf("\nEdge: %d Heart: %d Iron: %d Shadow: %d Wits %d\n\n",
curchar->edge, curchar->heart, curchar->iron, curchar->shadow, curchar->wits);
printf("Momentum: %d/%d [%d] Health: %d/5 Spirit: %d/5 Supply: %d/5\n",
- curchar->momentum, curchar-> max_momentum, curchar->momentum_reset, curchar->health, curchar->spirit,
- curchar->supply);
+ curchar->momentum, curchar-> max_momentum, curchar->momentum_reset,
+ curchar->health, curchar->spirit, curchar->supply);
printf("\nWounded:\t%d Unprepared:\t%d Encumbered:\t%d Shaken:\t%d\n",
curchar->wounded, curchar->unprepared, curchar->encumbered, curchar->shaken);
printf("\nBonds: %.2f\n", curchar->bonds);
if (curchar->journey_active == 1) {
- printf("\nActive Journey: Difficulty: %d Progress: %.2f/10\n", curchar->j->difficulty,
- curchar->j->progress);
+ printf("\nActive Journey: Difficulty: %d Progress: %.2f/10\n",
+ curchar->j->difficulty, curchar->j->progress);
}
if (curchar->fight_active == 1) {
- printf("\nActive Fight: Difficulty: %d Progress: %.2f/10\n", curchar->fight->difficulty,
- curchar->fight->progress);
+ printf("\nActive Fight: Difficulty: %d Progress: %.2f/10\n",
+ curchar->fight->difficulty, curchar->fight->progress);
}
}