commit 373f08a56d950ffafd69d513541700d78a2f67bb from: the xhr date: Thu Sep 16 13:10:05 2021 UTC replace dep func commit - d5faed8f62550914f4e06a8b1464702aa39d1c0b commit + 373f08a56d950ffafd69d513541700d78a2f67bb blob - 1a8915419934fe0bd72c5094c0afb373e5850888 blob + 71c3b08d83c64ab47e38b22b104b6e019be4d641 --- character.c +++ character.c @@ -623,31 +623,57 @@ load_character(int id) snprintf(c->name, MAX_CHAR_LEN, "%s", json_object_get_string(name)); c->id = id; - c->edge = json_object_get_int(json_object_object_get(temp, "edge")); - c->heart = json_object_get_int(json_object_object_get(temp, "heart")); - c->iron = json_object_get_int(json_object_object_get(temp, "iron")); - c->shadow = json_object_get_int(json_object_object_get(temp, "shadow")); - c->wits = json_object_get_int(json_object_object_get(temp, "wits")); - c->exp = json_object_get_int(json_object_object_get(temp, "exp")); - c->health = json_object_get_int(json_object_object_get(temp, "health")); - c->spirit = json_object_get_int(json_object_object_get(temp, "spirit")); - c->supply = json_object_get_int(json_object_object_get(temp, "supply")); - c->wounded = json_object_get_int(json_object_object_get(temp, "wounded")); - c->shaken = json_object_get_int(json_object_object_get(temp, "shaken")); - c->maimed = json_object_get_int(json_object_object_get(temp, "maimed")); - c->cursed = json_object_get_int(json_object_object_get(temp, "cursed")); - c->dead = json_object_get_int(json_object_object_get(temp, "dead")); - c->bonds = json_object_get_double(json_object_object_get(temp, "bonds")); - c->corrupted = json_object_get_int(json_object_object_get(temp, "corrupted")); - c->tormented = json_object_get_int(json_object_object_get(temp, "tormented")); - c->exp_used = json_object_get_int(json_object_object_get(temp, "exp_used")); - c->unprepared= json_object_get_int(json_object_object_get(temp, "unprepared")); - c->momentum = json_object_get_int(json_object_object_get(temp, "momentum")); - c->encumbered = json_object_get_int(json_object_object_get(temp, "encumbered")); - c->max_momentum = json_object_get_int(json_object_object_get(temp, "max_momentum")); - c->momentum_reset = json_object_get_int(json_object_object_get(temp, "momentum_reset")); - c->journey_active = json_object_get_int(json_object_object_get(temp, "journey_active")); - c->fight_active = json_object_get_int(json_object_object_get(temp, "fight_active")); + json_object *cval; + json_object_object_get_ex(temp, "edge", &cval); + c->edge = json_object_get_int(cval); + json_object_object_get_ex(temp, "heart", &cval); + c->heart = json_object_get_int(cval); + json_object_object_get_ex(temp, "iron", &cval); + c->iron = json_object_get_int(cval); + json_object_object_get_ex(temp, "shadow", &cval); + c->shadow = json_object_get_int(cval); + json_object_object_get_ex(temp, "wits", &cval); + c->wits = json_object_get_int(cval); + json_object_object_get_ex(temp, "exp", &cval); + c->exp = json_object_get_int(cval); + json_object_object_get_ex(temp, "health", &cval); + c->health = json_object_get_int(cval); + json_object_object_get_ex(temp, "spirit", &cval); + c->spirit = json_object_get_int(cval); + json_object_object_get_ex(temp, "supply", &cval); + c->supply = json_object_get_int(cval); + json_object_object_get_ex(temp, "wounded", &cval); + c->wounded = json_object_get_int(cval); + json_object_object_get_ex(temp, "shaken", &cval); + c->shaken = json_object_get_int(cval); + json_object_object_get_ex(temp, "maimed", &cval); + c->maimed = json_object_get_int(cval); + json_object_object_get_ex(temp, "cursed", &cval); + c->cursed = json_object_get_int(cval); + json_object_object_get_ex(temp, "dead", &cval); + c->dead = json_object_get_int(cval); + json_object_object_get_ex(temp, "bonds", &cval); + c->bonds = json_object_get_double(cval); + json_object_object_get_ex(temp, "corrupted", &cval); + c->corrupted = json_object_get_int(cval); + json_object_object_get_ex(temp, "tormented", &cval); + c->tormented = json_object_get_int(cval); + json_object_object_get_ex(temp, "exp_used", &cval); + c->exp_used = json_object_get_int(cval); + json_object_object_get_ex(temp, "unprepared", &cval); + c->unprepared= json_object_get_int(cval); + json_object_object_get_ex(temp, "momentum", &cval); + c->momentum = json_object_get_int(cval); + json_object_object_get_ex(temp, "encumbered", &cval); + c->encumbered = json_object_get_int(cval); + json_object_object_get_ex(temp, "max_momentum", &cval); + c->max_momentum = json_object_get_int(cval); + json_object_object_get_ex(temp, "momentum_reset", &cval); + c->momentum_reset = json_object_get_int(cval); + json_object_object_get_ex(temp, "journey_active", &cval); + c->journey_active = json_object_get_int(cval); + json_object_object_get_ex(temp, "fight_active", &cval); + c->fight_active = json_object_get_int(cval); } }