commit - d5faed8f62550914f4e06a8b1464702aa39d1c0b
commit + 373f08a56d950ffafd69d513541700d78a2f67bb
blob - 1a8915419934fe0bd72c5094c0afb373e5850888
blob + 71c3b08d83c64ab47e38b22b104b6e019be4d641
--- character.c
+++ character.c
snprintf(c->name, MAX_CHAR_LEN, "%s", json_object_get_string(name));
c->id = id;
- c->edge = json_object_get_int(json_object_object_get(temp, "edge"));
- c->heart = json_object_get_int(json_object_object_get(temp, "heart"));
- c->iron = json_object_get_int(json_object_object_get(temp, "iron"));
- c->shadow = json_object_get_int(json_object_object_get(temp, "shadow"));
- c->wits = json_object_get_int(json_object_object_get(temp, "wits"));
- c->exp = json_object_get_int(json_object_object_get(temp, "exp"));
- c->health = json_object_get_int(json_object_object_get(temp, "health"));
- c->spirit = json_object_get_int(json_object_object_get(temp, "spirit"));
- c->supply = json_object_get_int(json_object_object_get(temp, "supply"));
- c->wounded = json_object_get_int(json_object_object_get(temp, "wounded"));
- c->shaken = json_object_get_int(json_object_object_get(temp, "shaken"));
- c->maimed = json_object_get_int(json_object_object_get(temp, "maimed"));
- c->cursed = json_object_get_int(json_object_object_get(temp, "cursed"));
- c->dead = json_object_get_int(json_object_object_get(temp, "dead"));
- c->bonds = json_object_get_double(json_object_object_get(temp, "bonds"));
- c->corrupted = json_object_get_int(json_object_object_get(temp, "corrupted"));
- c->tormented = json_object_get_int(json_object_object_get(temp, "tormented"));
- c->exp_used = json_object_get_int(json_object_object_get(temp, "exp_used"));
- c->unprepared= json_object_get_int(json_object_object_get(temp, "unprepared"));
- c->momentum = json_object_get_int(json_object_object_get(temp, "momentum"));
- c->encumbered = json_object_get_int(json_object_object_get(temp, "encumbered"));
- c->max_momentum = json_object_get_int(json_object_object_get(temp, "max_momentum"));
- c->momentum_reset = json_object_get_int(json_object_object_get(temp, "momentum_reset"));
- c->journey_active = json_object_get_int(json_object_object_get(temp, "journey_active"));
- c->fight_active = json_object_get_int(json_object_object_get(temp, "fight_active"));
+ json_object *cval;
+ json_object_object_get_ex(temp, "edge", &cval);
+ c->edge = json_object_get_int(cval);
+ json_object_object_get_ex(temp, "heart", &cval);
+ c->heart = json_object_get_int(cval);
+ json_object_object_get_ex(temp, "iron", &cval);
+ c->iron = json_object_get_int(cval);
+ json_object_object_get_ex(temp, "shadow", &cval);
+ c->shadow = json_object_get_int(cval);
+ json_object_object_get_ex(temp, "wits", &cval);
+ c->wits = json_object_get_int(cval);
+ json_object_object_get_ex(temp, "exp", &cval);
+ c->exp = json_object_get_int(cval);
+ json_object_object_get_ex(temp, "health", &cval);
+ c->health = json_object_get_int(cval);
+ json_object_object_get_ex(temp, "spirit", &cval);
+ c->spirit = json_object_get_int(cval);
+ json_object_object_get_ex(temp, "supply", &cval);
+ c->supply = json_object_get_int(cval);
+ json_object_object_get_ex(temp, "wounded", &cval);
+ c->wounded = json_object_get_int(cval);
+ json_object_object_get_ex(temp, "shaken", &cval);
+ c->shaken = json_object_get_int(cval);
+ json_object_object_get_ex(temp, "maimed", &cval);
+ c->maimed = json_object_get_int(cval);
+ json_object_object_get_ex(temp, "cursed", &cval);
+ c->cursed = json_object_get_int(cval);
+ json_object_object_get_ex(temp, "dead", &cval);
+ c->dead = json_object_get_int(cval);
+ json_object_object_get_ex(temp, "bonds", &cval);
+ c->bonds = json_object_get_double(cval);
+ json_object_object_get_ex(temp, "corrupted", &cval);
+ c->corrupted = json_object_get_int(cval);
+ json_object_object_get_ex(temp, "tormented", &cval);
+ c->tormented = json_object_get_int(cval);
+ json_object_object_get_ex(temp, "exp_used", &cval);
+ c->exp_used = json_object_get_int(cval);
+ json_object_object_get_ex(temp, "unprepared", &cval);
+ c->unprepared= json_object_get_int(cval);
+ json_object_object_get_ex(temp, "momentum", &cval);
+ c->momentum = json_object_get_int(cval);
+ json_object_object_get_ex(temp, "encumbered", &cval);
+ c->encumbered = json_object_get_int(cval);
+ json_object_object_get_ex(temp, "max_momentum", &cval);
+ c->max_momentum = json_object_get_int(cval);
+ json_object_object_get_ex(temp, "momentum_reset", &cval);
+ c->momentum_reset = json_object_get_int(cval);
+ json_object_object_get_ex(temp, "journey_active", &cval);
+ c->journey_active = json_object_get_int(cval);
+ json_object_object_get_ex(temp, "fight_active", &cval);
+ c->fight_active = json_object_get_int(cval);
}
}